Message ID | ee5faf2967021413cbd9cd3bcab7d8d6fefec0e6.1452776884.git.DirtY.iCE.hu@gmail.com |
---|---|
State | New |
Headers | show |
diff --git a/audio/paaudio.c b/audio/paaudio.c index 4206dd0..2d10afd 100644 --- a/audio/paaudio.c +++ b/audio/paaudio.c @@ -510,10 +510,8 @@ static pa_stream *qpa_simple_new ( flags = PA_STREAM_INTERPOLATE_TIMING -#ifdef PA_STREAM_ADJUST_LATENCY - |PA_STREAM_ADJUST_LATENCY -#endif - |PA_STREAM_AUTO_TIMING_UPDATE; + |PA_STREAM_AUTO_TIMING_UPDATE + |PA_STREAM_EARLY_REQUESTS; if (dev) { /* don't move the stream if the user specified a sink/source */
Pulseaudio normally assumes that when the server wants it, the client can generate the audio samples and send it right away. Unfortunately this is not the case with QEMU -- it's up to the emulated system when does it generate the samples. Buffering the samples and sending them from a background thread is just a workaround, that doesn't work too well. Instead enable pa's compatibility support and let pa worry about the details. Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com> --- audio/paaudio.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-)