Message ID | 20240904104007.177239-1-mark.cave-ayland@ilande.co.uk |
---|---|
State | New |
Headers | show |
Series | adb-mouse: convert to use QemuInputHandler | expand |
Hi Mark, On 4/9/24 12:40, Mark Cave-Ayland wrote: > Update the ADB mouse implementation to use QemuInputHandler instead of the > legacy qemu_add_mouse_event_handler() function. > > Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> > --- > hw/input/adb-mouse.c | 56 ++++++++++++++++++++++++++++++++++++-------- > 1 file changed, 46 insertions(+), 10 deletions(-) > > diff --git a/hw/input/adb-mouse.c b/hw/input/adb-mouse.c > index 144a0ccce7..7aa36caf2f 100644 > --- a/hw/input/adb-mouse.c > +++ b/hw/input/adb-mouse.c > @@ -38,6 +38,7 @@ struct MouseState { > ADBDevice parent_obj; > /*< private >*/ > > + QemuInputHandlerState *hs; > int buttons_state, last_buttons_state; > int dx, dy, dz; > }; > @@ -51,17 +52,52 @@ struct ADBMouseClass { > DeviceRealize parent_realize; > }; > > -static void adb_mouse_event(void *opaque, > - int dx1, int dy1, int dz1, int buttons_state) > +#define ADB_MOUSE_BUTTON_LEFT 0x01 > +#define ADB_MOUSE_BUTTON_RIGHT 0x02 > + > +static void adb_mouse_handle_event(DeviceState *dev, QemuConsole *src, > + InputEvent *evt) > { > - MouseState *s = opaque; > + MouseState *s = (MouseState *)dev; > + InputMoveEvent *move; > + InputBtnEvent *btn; > + static const int bmap[INPUT_BUTTON__MAX] = { > + [INPUT_BUTTON_LEFT] = ADB_MOUSE_BUTTON_LEFT, > + [INPUT_BUTTON_RIGHT] = ADB_MOUSE_BUTTON_RIGHT, > + }; > + > + switch (evt->type) { > + case INPUT_EVENT_KIND_REL: > + move = evt->u.rel.data; > + if (move->axis == INPUT_AXIS_X) { > + s->dx += move->value; > + } else if (move->axis == INPUT_AXIS_Y) { > + s->dy += move->value; > + } > + break; > + > + case INPUT_EVENT_KIND_BTN: > + btn = evt->u.btn.data; > + if (bmap[btn->button]) { > + if (btn->down) { > + s->buttons_state |= bmap[btn->button]; > + } else { > + s->buttons_state &= ~bmap[btn->button]; > + } > + } > + break; > > - s->dx += dx1; > - s->dy += dy1; > - s->dz += dz1; > - s->buttons_state = buttons_state; > + default: > + /* keep gcc happy */ > + break; > + } > } > > +static const QemuInputHandler adb_mouse_handler = { > + .name = "QEMU ADB Mouse", > + .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL, > + .event = adb_mouse_handle_event, Don't we need adb_mouse_handle_sync()? > +}; > > static int adb_mouse_poll(ADBDevice *d, uint8_t *obuf) > { > @@ -94,10 +130,10 @@ static int adb_mouse_poll(ADBDevice *d, uint8_t *obuf) > dx &= 0x7f; > dy &= 0x7f; > > - if (!(s->buttons_state & MOUSE_EVENT_LBUTTON)) { > + if (!(s->buttons_state & ADB_MOUSE_BUTTON_LEFT)) { > dy |= 0x80; > } > - if (!(s->buttons_state & MOUSE_EVENT_RBUTTON)) { > + if (!(s->buttons_state & ADB_MOUSE_BUTTON_RIGHT)) { > dx |= 0x80; > } > > @@ -236,7 +272,7 @@ static void adb_mouse_realizefn(DeviceState *dev, Error **errp) > > amc->parent_realize(dev, errp); > > - qemu_add_mouse_event_handler(adb_mouse_event, s, 0, "QEMU ADB Mouse"); > + s->hs = qemu_input_handler_register((DeviceState *)s, &adb_mouse_handler); Simply: s->hs = qemu_input_handler_register(dev, &adb_mouse_handler); > } > > static void adb_mouse_initfn(Object *obj) Waiting for clarification on QemuInputHandler::sync, otherwise LGTM. Regards, Phil.
On 07/09/2024 06:40, Philippe Mathieu-Daudé wrote: > Hi Mark, > > On 4/9/24 12:40, Mark Cave-Ayland wrote: >> Update the ADB mouse implementation to use QemuInputHandler instead of the >> legacy qemu_add_mouse_event_handler() function. >> >> Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> >> --- >> hw/input/adb-mouse.c | 56 ++++++++++++++++++++++++++++++++++++-------- >> 1 file changed, 46 insertions(+), 10 deletions(-) >> >> diff --git a/hw/input/adb-mouse.c b/hw/input/adb-mouse.c >> index 144a0ccce7..7aa36caf2f 100644 >> --- a/hw/input/adb-mouse.c >> +++ b/hw/input/adb-mouse.c >> @@ -38,6 +38,7 @@ struct MouseState { >> ADBDevice parent_obj; >> /*< private >*/ >> + QemuInputHandlerState *hs; >> int buttons_state, last_buttons_state; >> int dx, dy, dz; >> }; >> @@ -51,17 +52,52 @@ struct ADBMouseClass { >> DeviceRealize parent_realize; >> }; >> -static void adb_mouse_event(void *opaque, >> - int dx1, int dy1, int dz1, int buttons_state) >> +#define ADB_MOUSE_BUTTON_LEFT 0x01 >> +#define ADB_MOUSE_BUTTON_RIGHT 0x02 >> + >> +static void adb_mouse_handle_event(DeviceState *dev, QemuConsole *src, >> + InputEvent *evt) >> { >> - MouseState *s = opaque; >> + MouseState *s = (MouseState *)dev; >> + InputMoveEvent *move; >> + InputBtnEvent *btn; >> + static const int bmap[INPUT_BUTTON__MAX] = { >> + [INPUT_BUTTON_LEFT] = ADB_MOUSE_BUTTON_LEFT, >> + [INPUT_BUTTON_RIGHT] = ADB_MOUSE_BUTTON_RIGHT, >> + }; >> + >> + switch (evt->type) { >> + case INPUT_EVENT_KIND_REL: >> + move = evt->u.rel.data; >> + if (move->axis == INPUT_AXIS_X) { >> + s->dx += move->value; >> + } else if (move->axis == INPUT_AXIS_Y) { >> + s->dy += move->value; >> + } >> + break; >> + >> + case INPUT_EVENT_KIND_BTN: >> + btn = evt->u.btn.data; >> + if (bmap[btn->button]) { >> + if (btn->down) { >> + s->buttons_state |= bmap[btn->button]; >> + } else { >> + s->buttons_state &= ~bmap[btn->button]; >> + } >> + } >> + break; >> - s->dx += dx1; >> - s->dy += dy1; >> - s->dz += dz1; >> - s->buttons_state = buttons_state; >> + default: >> + /* keep gcc happy */ >> + break; >> + } >> } >> +static const QemuInputHandler adb_mouse_handler = { >> + .name = "QEMU ADB Mouse", >> + .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL, >> + .event = adb_mouse_handle_event, > > Don't we need adb_mouse_handle_sync()? I'm not convinced that implementing .sync would work well here, since unlike e.g. PS/2 where async mouse events are sent over the serial port, an ADB mouse is constantly polled by the host via the adb_mouse_poll() callback. You may be able to add a .sync function that generates the next set of mouse coordinates to be returned by adb_mouse_poll(), but then you still have to wait for the next ADB packet to be sent back to the host which feels like it would introduce extra latency. >> +}; >> static int adb_mouse_poll(ADBDevice *d, uint8_t *obuf) >> { >> @@ -94,10 +130,10 @@ static int adb_mouse_poll(ADBDevice *d, uint8_t *obuf) >> dx &= 0x7f; >> dy &= 0x7f; >> - if (!(s->buttons_state & MOUSE_EVENT_LBUTTON)) { >> + if (!(s->buttons_state & ADB_MOUSE_BUTTON_LEFT)) { >> dy |= 0x80; >> } >> - if (!(s->buttons_state & MOUSE_EVENT_RBUTTON)) { >> + if (!(s->buttons_state & ADB_MOUSE_BUTTON_RIGHT)) { >> dx |= 0x80; >> } >> @@ -236,7 +272,7 @@ static void adb_mouse_realizefn(DeviceState *dev, Error **errp) >> amc->parent_realize(dev, errp); >> - qemu_add_mouse_event_handler(adb_mouse_event, s, 0, "QEMU ADB Mouse"); >> + s->hs = qemu_input_handler_register((DeviceState *)s, &adb_mouse_handler); > > Simply: > > s->hs = qemu_input_handler_register(dev, &adb_mouse_handler); Ah yes, that should work here. >> } >> static void adb_mouse_initfn(Object *obj) > > Waiting for clarification on QemuInputHandler::sync, otherwise LGTM. Hopefully explained above :) I'll send a v2 later this evening. ATB, Mark.
diff --git a/hw/input/adb-mouse.c b/hw/input/adb-mouse.c index 144a0ccce7..7aa36caf2f 100644 --- a/hw/input/adb-mouse.c +++ b/hw/input/adb-mouse.c @@ -38,6 +38,7 @@ struct MouseState { ADBDevice parent_obj; /*< private >*/ + QemuInputHandlerState *hs; int buttons_state, last_buttons_state; int dx, dy, dz; }; @@ -51,17 +52,52 @@ struct ADBMouseClass { DeviceRealize parent_realize; }; -static void adb_mouse_event(void *opaque, - int dx1, int dy1, int dz1, int buttons_state) +#define ADB_MOUSE_BUTTON_LEFT 0x01 +#define ADB_MOUSE_BUTTON_RIGHT 0x02 + +static void adb_mouse_handle_event(DeviceState *dev, QemuConsole *src, + InputEvent *evt) { - MouseState *s = opaque; + MouseState *s = (MouseState *)dev; + InputMoveEvent *move; + InputBtnEvent *btn; + static const int bmap[INPUT_BUTTON__MAX] = { + [INPUT_BUTTON_LEFT] = ADB_MOUSE_BUTTON_LEFT, + [INPUT_BUTTON_RIGHT] = ADB_MOUSE_BUTTON_RIGHT, + }; + + switch (evt->type) { + case INPUT_EVENT_KIND_REL: + move = evt->u.rel.data; + if (move->axis == INPUT_AXIS_X) { + s->dx += move->value; + } else if (move->axis == INPUT_AXIS_Y) { + s->dy += move->value; + } + break; + + case INPUT_EVENT_KIND_BTN: + btn = evt->u.btn.data; + if (bmap[btn->button]) { + if (btn->down) { + s->buttons_state |= bmap[btn->button]; + } else { + s->buttons_state &= ~bmap[btn->button]; + } + } + break; - s->dx += dx1; - s->dy += dy1; - s->dz += dz1; - s->buttons_state = buttons_state; + default: + /* keep gcc happy */ + break; + } } +static const QemuInputHandler adb_mouse_handler = { + .name = "QEMU ADB Mouse", + .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL, + .event = adb_mouse_handle_event, +}; static int adb_mouse_poll(ADBDevice *d, uint8_t *obuf) { @@ -94,10 +130,10 @@ static int adb_mouse_poll(ADBDevice *d, uint8_t *obuf) dx &= 0x7f; dy &= 0x7f; - if (!(s->buttons_state & MOUSE_EVENT_LBUTTON)) { + if (!(s->buttons_state & ADB_MOUSE_BUTTON_LEFT)) { dy |= 0x80; } - if (!(s->buttons_state & MOUSE_EVENT_RBUTTON)) { + if (!(s->buttons_state & ADB_MOUSE_BUTTON_RIGHT)) { dx |= 0x80; } @@ -236,7 +272,7 @@ static void adb_mouse_realizefn(DeviceState *dev, Error **errp) amc->parent_realize(dev, errp); - qemu_add_mouse_event_handler(adb_mouse_event, s, 0, "QEMU ADB Mouse"); + s->hs = qemu_input_handler_register((DeviceState *)s, &adb_mouse_handler); } static void adb_mouse_initfn(Object *obj)
Update the ADB mouse implementation to use QemuInputHandler instead of the legacy qemu_add_mouse_event_handler() function. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> --- hw/input/adb-mouse.c | 56 ++++++++++++++++++++++++++++++++++++-------- 1 file changed, 46 insertions(+), 10 deletions(-)