@@ -44,6 +44,17 @@ The Resettable interface handles reset types with an enum ``ResetType``:
value on each cold reset, such as RNG seed information, and which they
must not reinitialize on a snapshot-load reset.
+``RESET_TYPE_WAKEUP``
+ If the machine supports waking up from a suspended state and needs to reset
+ its devices during wake-up (from the ``MachineClass::wakeup()`` method), this
+ reset type should be used for such a request. Devices can utilize this reset
+ type to differentiate the reset requested during machine wake-up from other
+ reset requests. For example, RAM content must not be lost during wake-up, and
+ memory devices like virtio-mem that provide additional RAM must not reset
+ such state during wake-ups, but might do so during cold resets. However, this
+ reset type should not be used for wake-up detection, as not every machine
+ type issues a device reset request during wake-up.
+
Devices which implement reset methods must treat any unknown ``ResetType``
as equivalent to ``RESET_TYPE_COLD``; this will reduce the amount of
existing code we need to change if we add more types in future.
@@ -1726,7 +1726,7 @@ static void pc_machine_reset(MachineState *machine, ResetType type)
static void pc_machine_wakeup(MachineState *machine)
{
cpu_synchronize_all_states();
- pc_machine_reset(machine, RESET_TYPE_COLD);
+ pc_machine_reset(machine, RESET_TYPE_WAKEUP);
cpu_synchronize_all_post_reset();
}
@@ -29,6 +29,7 @@ typedef struct ResettableState ResettableState;
* Types of reset.
*
* + Cold: reset resulting from a power cycle of the object.
+ * + Wakeup: reset resulting from a wake-up from a suspended state.
*
* TODO: Support has to be added to handle more types. In particular,
* ResettableState structure needs to be expanded.
@@ -36,6 +37,7 @@ typedef struct ResettableState ResettableState;
typedef enum ResetType {
RESET_TYPE_COLD,
RESET_TYPE_SNAPSHOT_LOAD,
+ RESET_TYPE_WAKEUP,
} ResetType;
/*