@@ -2046,5 +2046,5 @@ static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
/*
* Create the menu entries which depend on QEMU state (for consoles
- * and removeable devices). These make calls back into QEMU functions,
+ * and removable devices). These make calls back into QEMU functions,
* which is OK because at this point we know that the second thread
* holds the iothread lock and is synchronously waiting for us to
@@ -45,5 +45,5 @@ typedef struct {
#define SCANCODE_UP 0x80
-/* Additional modifiers to use if not catched another way. */
+/* Additional modifiers to use if not caught another way. */
#define SCANCODE_SHIFT 0x100
#define SCANCODE_CTRL 0x200
@@ -151,5 +151,5 @@ bool sdl2_2d_check_format(DisplayChangeListener *dcl,
/*
* We let SDL convert for us a few more formats than,
- * the native ones. Thes are the ones I have tested.
+ * the native ones. These are the ones I have tested.
*/
return (format == PIXMAN_x8r8g8b8 ||
@@ -861,5 +861,5 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
#endif
#ifndef CONFIG_WIN32
- /* QEMU uses its own low level keyboard hook procecure on Windows */
+ /* QEMU uses its own low level keyboard hook procedure on Windows */
SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
#endif
@@ -111,5 +111,5 @@ static void ZRLE_ENCODE_TILE(VncState *vs, ZRLE_PIXEL *data, int w, int h,
*end = ~*(end-1); /* one past the end is different so the while loop ends */
- /* Real limit is 127 but we wan't a way to know if there is more than 127 */
+ /* Real limit is 127 but we want a way to know if there is more than 127 */
palette_init(palette, 256, ZRLE_BPP);
@@ -486,5 +486,5 @@ static inline void wavelet(int *buf, int width, int height, int level)
/*
RGB <=> YUV conversion stuffs.
- YUV coversion is explained as following formula in strict meaning:
+ YUV conversion is explained as following formula in strict meaning:
Y = 0.299R + 0.587G + 0.114B ( 0<=Y<=255)
U = -0.169R - 0.331G + 0.500B (-128<=U<=127)
@@ -540,5 +540,5 @@ static inline void wavelet(int *buf, int width, int height, int level)
So, we must transfer each sub images individually in strict meaning.
- But at least ZRLE meaning, following one decompositon image is same as
+ But at least ZRLE meaning, following one decomposition image is same as
avobe individual sub image. I use this format.
(Strictly saying, transfer order is reverse(Hxy->Hy->Hx->L)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru> --- ui/cocoa.m | 2 +- ui/keymaps.h | 2 +- ui/sdl2-2d.c | 2 +- ui/sdl2.c | 2 +- ui/vnc-enc-zrle.c.inc | 2 +- ui/vnc-enc-zywrle.h | 4 ++-- 6 files changed, 7 insertions(+), 7 deletions(-)