@@ -33,21 +33,21 @@
/*
* Locking:
*
- * There is three levels of locking:
+ * There are three levels of locking:
* - jobs queue lock: for each operation on the queue (push, pop, isEmpty?)
* - VncDisplay global lock: mainly used for framebuffer updates to avoid
* screen corruption if the framebuffer is updated
- * while the worker is doing something.
+ * while the worker is doing something.
* - VncState::output lock: used to make sure the output buffer is not corrupted
- * if two threads try to write on it at the same time
+ * if two threads try to write on it at the same time
*
- * While the VNC worker thread is working, the VncDisplay global lock is hold
- * to avoid screen corruptions (this does not block vnc_refresh() because it
- * uses trylock()) but the output lock is not hold because the thread work on
+ * While the VNC worker thread is working, the VncDisplay global lock is held
+ * to avoid screen corruption (this does not block vnc_refresh() because it
+ * uses trylock()) but the output lock is not held because the thread works on
* its own output buffer.
* When the encoding job is done, the worker thread will hold the output lock
* and copy its output buffer in vs->output.
-*/
+ */
struct VncJobQueue {
QemuCond cond;
@@ -62,7 +62,7 @@ typedef struct VncJobQueue VncJobQueue;
/*
* We use a single global queue, but most of the functions are
- * already reetrant, so we can easilly add more than one encoding thread
+ * already reentrant, so we can easily add more than one encoding thread
*/
static VncJobQueue *queue;