@@ -44,12 +44,23 @@ typedef enum S390Opcode {
RIL_BRASL = 0xc005,
RIL_BRCL = 0xc004,
RIL_LARL = 0xc000,
+ RIL_IIHF = 0xc008,
+ RIL_IILF = 0xc009,
+ RIL_LGFI = 0xc001,
+ RIL_LLIHF = 0xc00e,
+ RIL_LLILF = 0xc00f,
RI_AGHI = 0xa70b,
RI_AHI = 0xa70a,
RI_BRC = 0xa704,
+ RI_IIHH = 0xa500,
+ RI_IIHL = 0xa501,
RI_IILH = 0xa502,
+ RI_IILL = 0xa503,
RI_LGHI = 0xa709,
+ RI_LLIHH = 0xa50c,
+ RI_LLIHL = 0xa50d,
+ RI_LLILH = 0xa50e,
RI_LLILL = 0xa50f,
RRE_AGR = 0xb908,
@@ -363,24 +374,71 @@ static inline void tcg_out_mov(TCGContext *s, int ret, int arg)
}
/* load a register with an immediate value */
-static inline void tcg_out_movi(TCGContext *s, TCGType type,
- int ret, tcg_target_long arg)
+static void tcg_out_movi(TCGContext *s, TCGType type,
+ TCGReg ret, tcg_target_long sval)
{
- if (arg >= -0x8000 && arg < 0x8000) { /* signed immediate load */
- tcg_out_insn(s, RI, LGHI, ret, arg);
- } else if (!(arg & 0xffffffffffff0000UL)) {
- tcg_out_insn(s, RI, LLILL, ret, arg);
- } else if (!(arg & 0xffffffff00000000UL) || type == TCG_TYPE_I32) {
- tcg_out_insn(s, RI, LLILL, ret, arg);
- tcg_out_insn(s, RI, IILH, ret, arg >> 16);
+ static const S390Opcode lli_insns[4] = {
+ RI_LLILL, RI_LLILH, RI_LLIHL, RI_LLIHH
+ };
+
+ tcg_target_ulong uval = sval;
+ int i;
+
+ if (type == TCG_TYPE_I32) {
+ uval = (uint32_t)sval;
+ sval = (int32_t)sval;
+ }
+
+ /* First, try all 32-bit insns that can load it in one go. */
+ if (sval >= -0x8000 && sval < 0x8000) {
+ tcg_out_insn(s, RI, LGHI, ret, sval);
+ return;
+ }
+
+ for (i = 0; i < 4; i++) {
+ tcg_target_long mask = 0xffffull << i*16;
+ if ((uval & mask) != 0 && (uval & ~mask) == 0) {
+ tcg_out_insn_RI(s, lli_insns[i], ret, uval >> i*16);
+ return;
+ }
+ }
+
+ /* Second, try all 48-bit insns that can load it in one go. */
+ if (sval == (int32_t)sval) {
+ tcg_out_insn(s, RIL, LGFI, ret, sval);
+ return;
+ }
+ if (uval <= 0xffffffff) {
+ tcg_out_insn(s, RIL, LLILF, ret, uval);
+ return;
+ }
+ if ((uval & 0xffffffff) == 0) {
+ tcg_out_insn(s, RIL, LLIHF, ret, uval >> 32);
+ return;
+ }
+
+ /* If we get here, both the high and low parts have non-zero bits. */
+
+ /* Try for PC-relative address load. */
+ if ((sval & 1) == 0) {
+ intptr_t off = (sval - (intptr_t)s->code_ptr) >> 1;
+ if (off == (int32_t)off) {
+ tcg_out_insn(s, RIL, LARL, ret, off);
+ return;
+ }
+ }
+
+ /* Recurse to load the lower 32-bits. */
+ tcg_out_movi(s, TCG_TYPE_I32, ret, sval);
+
+ /* Insert data into the high 32-bits. */
+ uval >>= 32;
+ if (uval < 0x10000) {
+ tcg_out_insn(s, RI, IIHL, ret, uval);
+ } else if ((uval & 0xffff) == 0) {
+ tcg_out_insn(s, RI, IIHH, ret, uval >> 16);
} else {
- /* branch over constant and store its address in R13 */
- tcg_out_insn(s, RIL, BRASL, TCG_REG_R13, (6 + 8) >> 1);
- /* 64-bit constant */
- tcg_out32(s, arg >> 32);
- tcg_out32(s, arg);
- /* load constant to ret */
- tcg_out_insn(s, RXY, LG, ret, TCG_REG_R13, 0, 0);
+ tcg_out_insn(s, RIL, IIHF, ret, uval);
}
}
Make better use of the LOAD HALFWORD IMMEDIATE, LOAD IMMEDIATE, and INSERT IMMEDIATE instruction groups. Signed-off-by: Richard Henderson <rth@twiddle.net> --- tcg/s390/tcg-target.c | 90 ++++++++++++++++++++++++++++++++++++++++--------- 1 files changed, 74 insertions(+), 16 deletions(-)