@@ -32,6 +32,7 @@
#include <linux/init.h>
#include <asm/abs_addr.h>
+#include <asm/iommu.h>
#include <asm/lv1call.h>
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
@@ -1122,7 +1123,9 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
- xdr_lpar, ps3fb_videomemory.size, 0);
+ xdr_lpar, ps3fb_videomemory.size,
+ CBE_IOPTE_PP_W | CBE_IOPTE_PP_R |
+ CBE_IOPTE_M);
if (status) {
dev_err(&dev->core, "%s: lv1_gpu_context_iomap failed: %d\n",
__func__, status);
@@ -1143,12 +1146,12 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
__func__, status);
retval = -ENXIO;
- goto err_free_irq;
+ goto err_context_unmap;
}
info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
if (!info)
- goto err_free_irq;
+ goto err_context_unmap;
par = info->par;
par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
@@ -1213,6 +1216,9 @@ err_fb_dealloc:
fb_dealloc_cmap(&info->cmap);
err_framebuffer_release:
framebuffer_release(info);
+err_context_unmap:
+ lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
+ ps3fb_videomemory.size, CBE_IOPTE_M);
err_free_irq:
free_irq(ps3fb.irq_no, &dev->core);
err_destroy_plug:
@@ -1232,6 +1238,7 @@ err:
static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
{
struct fb_info *info = dev->core.driver_data;
+ u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
@@ -1254,6 +1261,8 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
info = dev->core.driver_data = NULL;
}
iounmap((u8 __force __iomem *)ps3fb.dinfo);
+ lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
+ ps3fb_videomemory.size, CBE_IOPTE_M);
lv1_gpu_context_free(ps3fb.context_handle);
lv1_gpu_memory_free(ps3fb.memory_handle);
ps3_close_hv_device(dev);
- Make the IOMMU flags used for mapping main memory into the GPU's I/O space explicit, instead of relying on the default in the hypervisor, - Add missing calls to lv1_gpu_context_iomap(..., CBE_IOPTE_M) to unmap the memory during cleanup. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: linux-fbdev-devel@lists.sourceforge.net --- v2: Add CBE_ prefix drivers/video/ps3fb.c | 15 ++++++++++++--- 1 files changed, 12 insertions(+), 3 deletions(-)