diff mbox series

ui/sdl2: use correct key names in win title on mac

Message ID 20231030024119.28342-1-dev@adrianwowk.com
State New
Headers show
Series ui/sdl2: use correct key names in win title on mac | expand

Commit Message

Adrian Wowk Oct. 30, 2023, 2:41 a.m. UTC
Previously, when using the SDL2 UI on MacOS, the title bar uses incorrect
key names (such as Ctrl and Alt instead of the standard MacOS key symbols
like ⌃ and ⌥). This commit changes sdl_update_caption in ui/sdl2.c to
use the correct symbols when compiling for MacOS (CONFIG_DARWIN is
defined).

Unfortunately, standard Mac keyboards do not include a "Right-Ctrl" key,
so in the case that the SDL grab mode is set to HOT_KEY_MOD_RCTRL, the
default text is still used.

Signed-off-by: Adrian Wowk <dev@adrianwowk.com>
---
Hi! I created this patch after having to compile QEMU from source with the SDL UI enabled to avoid an unrelated bug in the Cocoa UI. I noticed that the title of the window was not correct so I added a quick fix. I have tested this change on MacOS Sonoma (Version 14.1), and it works as expected. I did my best to ensure correctness, but this is my first time contrbuting to QEMU (and also my first time sending git patches over email), so if there is anything I can do better then please let me know. Thank You!

 ui/sdl2.c | 8 ++++++++
 1 file changed, 8 insertions(+)

Comments

Marc-André Lureau Oct. 31, 2023, 10:19 a.m. UTC | #1
On Mon, Oct 30, 2023 at 6:11 PM Adrian Wowk <dev@adrianwowk.com> wrote:
>
> Previously, when using the SDL2 UI on MacOS, the title bar uses incorrect
> key names (such as Ctrl and Alt instead of the standard MacOS key symbols
> like ⌃ and ⌥). This commit changes sdl_update_caption in ui/sdl2.c to
> use the correct symbols when compiling for MacOS (CONFIG_DARWIN is
> defined).
>
> Unfortunately, standard Mac keyboards do not include a "Right-Ctrl" key,
> so in the case that the SDL grab mode is set to HOT_KEY_MOD_RCTRL, the
> default text is still used.
>
> Signed-off-by: Adrian Wowk <dev@adrianwowk.com>

Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>

> ---
> Hi! I created this patch after having to compile QEMU from source with the SDL UI enabled to avoid an unrelated bug in the Cocoa UI. I noticed that the title of the window was not correct so I added a quick fix. I have tested this change on MacOS Sonoma (Version 14.1), and it works as expected. I did my best to ensure correctness, but this is my first time contrbuting to QEMU (and also my first time sending git patches over email), so if there is anything I can do better then please let me know. Thank You!
>
>  ui/sdl2.c | 8 ++++++++
>  1 file changed, 8 insertions(+)
>
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index fbfdb64e90..4971963f00 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -172,11 +172,19 @@ static void sdl_update_caption(struct sdl2_console *scon)
>          status = " [Stopped]";
>      } else if (gui_grab) {
>          if (alt_grab) {
> +#ifdef CONFIG_DARWIN
> +            status = " - Press ⌃⌥⇧G to exit grab";
> +#else
>              status = " - Press Ctrl-Alt-Shift-G to exit grab";
> +#endif
>          } else if (ctrl_grab) {
>              status = " - Press Right-Ctrl-G to exit grab";
>          } else {
> +#ifdef CONFIG_DARWIN
> +            status = " - Press ⌃⌥G to exit grab";
> +#else
>              status = " - Press Ctrl-Alt-G to exit grab";
> +#endif
>          }
>      }
>
> --
> 2.39.3 (Apple Git-145)
>
>
Philippe Mathieu-Daudé Nov. 2, 2023, 8:59 a.m. UTC | #2
On 30/10/23 03:41, Adrian Wowk wrote:
> Previously, when using the SDL2 UI on MacOS, the title bar uses incorrect
> key names (such as Ctrl and Alt instead of the standard MacOS key symbols
> like ⌃ and ⌥). This commit changes sdl_update_caption in ui/sdl2.c to
> use the correct symbols when compiling for MacOS (CONFIG_DARWIN is
> defined).
> 
> Unfortunately, standard Mac keyboards do not include a "Right-Ctrl" key,
> so in the case that the SDL grab mode is set to HOT_KEY_MOD_RCTRL, the
> default text is still used.
> 
> Signed-off-by: Adrian Wowk <dev@adrianwowk.com>
> ---
> Hi! I created this patch after having to compile QEMU from source with the SDL UI enabled to avoid an unrelated bug in the Cocoa UI. I noticed that the title of the window was not correct so I added a quick fix. I have tested this change on MacOS Sonoma (Version 14.1), and it works as expected. I did my best to ensure correctness, but this is my first time contrbuting to QEMU (and also my first time sending git patches over email), so if there is anything I can do better then please let me know. Thank You!

Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>

And patch queued, thank you for your contribution!

> 
>   ui/sdl2.c | 8 ++++++++
>   1 file changed, 8 insertions(+)
diff mbox series

Patch

diff --git a/ui/sdl2.c b/ui/sdl2.c
index fbfdb64e90..4971963f00 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -172,11 +172,19 @@  static void sdl_update_caption(struct sdl2_console *scon)
         status = " [Stopped]";
     } else if (gui_grab) {
         if (alt_grab) {
+#ifdef CONFIG_DARWIN
+            status = " - Press ⌃⌥⇧G to exit grab";
+#else
             status = " - Press Ctrl-Alt-Shift-G to exit grab";
+#endif
         } else if (ctrl_grab) {
             status = " - Press Right-Ctrl-G to exit grab";
         } else {
+#ifdef CONFIG_DARWIN
+            status = " - Press ⌃⌥G to exit grab";
+#else
             status = " - Press Ctrl-Alt-G to exit grab";
+#endif
         }
     }