Message ID | 20231030024119.28342-1-dev@adrianwowk.com |
---|---|
State | New |
Headers | show |
Series | ui/sdl2: use correct key names in win title on mac | expand |
On Mon, Oct 30, 2023 at 6:11 PM Adrian Wowk <dev@adrianwowk.com> wrote: > > Previously, when using the SDL2 UI on MacOS, the title bar uses incorrect > key names (such as Ctrl and Alt instead of the standard MacOS key symbols > like ⌃ and ⌥). This commit changes sdl_update_caption in ui/sdl2.c to > use the correct symbols when compiling for MacOS (CONFIG_DARWIN is > defined). > > Unfortunately, standard Mac keyboards do not include a "Right-Ctrl" key, > so in the case that the SDL grab mode is set to HOT_KEY_MOD_RCTRL, the > default text is still used. > > Signed-off-by: Adrian Wowk <dev@adrianwowk.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> > --- > Hi! I created this patch after having to compile QEMU from source with the SDL UI enabled to avoid an unrelated bug in the Cocoa UI. I noticed that the title of the window was not correct so I added a quick fix. I have tested this change on MacOS Sonoma (Version 14.1), and it works as expected. I did my best to ensure correctness, but this is my first time contrbuting to QEMU (and also my first time sending git patches over email), so if there is anything I can do better then please let me know. Thank You! > > ui/sdl2.c | 8 ++++++++ > 1 file changed, 8 insertions(+) > > diff --git a/ui/sdl2.c b/ui/sdl2.c > index fbfdb64e90..4971963f00 100644 > --- a/ui/sdl2.c > +++ b/ui/sdl2.c > @@ -172,11 +172,19 @@ static void sdl_update_caption(struct sdl2_console *scon) > status = " [Stopped]"; > } else if (gui_grab) { > if (alt_grab) { > +#ifdef CONFIG_DARWIN > + status = " - Press ⌃⌥⇧G to exit grab"; > +#else > status = " - Press Ctrl-Alt-Shift-G to exit grab"; > +#endif > } else if (ctrl_grab) { > status = " - Press Right-Ctrl-G to exit grab"; > } else { > +#ifdef CONFIG_DARWIN > + status = " - Press ⌃⌥G to exit grab"; > +#else > status = " - Press Ctrl-Alt-G to exit grab"; > +#endif > } > } > > -- > 2.39.3 (Apple Git-145) > >
On 30/10/23 03:41, Adrian Wowk wrote: > Previously, when using the SDL2 UI on MacOS, the title bar uses incorrect > key names (such as Ctrl and Alt instead of the standard MacOS key symbols > like ⌃ and ⌥). This commit changes sdl_update_caption in ui/sdl2.c to > use the correct symbols when compiling for MacOS (CONFIG_DARWIN is > defined). > > Unfortunately, standard Mac keyboards do not include a "Right-Ctrl" key, > so in the case that the SDL grab mode is set to HOT_KEY_MOD_RCTRL, the > default text is still used. > > Signed-off-by: Adrian Wowk <dev@adrianwowk.com> > --- > Hi! I created this patch after having to compile QEMU from source with the SDL UI enabled to avoid an unrelated bug in the Cocoa UI. I noticed that the title of the window was not correct so I added a quick fix. I have tested this change on MacOS Sonoma (Version 14.1), and it works as expected. I did my best to ensure correctness, but this is my first time contrbuting to QEMU (and also my first time sending git patches over email), so if there is anything I can do better then please let me know. Thank You! Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> And patch queued, thank you for your contribution! > > ui/sdl2.c | 8 ++++++++ > 1 file changed, 8 insertions(+)
diff --git a/ui/sdl2.c b/ui/sdl2.c index fbfdb64e90..4971963f00 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -172,11 +172,19 @@ static void sdl_update_caption(struct sdl2_console *scon) status = " [Stopped]"; } else if (gui_grab) { if (alt_grab) { +#ifdef CONFIG_DARWIN + status = " - Press ⌃⌥⇧G to exit grab"; +#else status = " - Press Ctrl-Alt-Shift-G to exit grab"; +#endif } else if (ctrl_grab) { status = " - Press Right-Ctrl-G to exit grab"; } else { +#ifdef CONFIG_DARWIN + status = " - Press ⌃⌥G to exit grab"; +#else status = " - Press Ctrl-Alt-G to exit grab"; +#endif } }
Previously, when using the SDL2 UI on MacOS, the title bar uses incorrect key names (such as Ctrl and Alt instead of the standard MacOS key symbols like ⌃ and ⌥). This commit changes sdl_update_caption in ui/sdl2.c to use the correct symbols when compiling for MacOS (CONFIG_DARWIN is defined). Unfortunately, standard Mac keyboards do not include a "Right-Ctrl" key, so in the case that the SDL grab mode is set to HOT_KEY_MOD_RCTRL, the default text is still used. Signed-off-by: Adrian Wowk <dev@adrianwowk.com> --- Hi! I created this patch after having to compile QEMU from source with the SDL UI enabled to avoid an unrelated bug in the Cocoa UI. I noticed that the title of the window was not correct so I added a quick fix. I have tested this change on MacOS Sonoma (Version 14.1), and it works as expected. I did my best to ensure correctness, but this is my first time contrbuting to QEMU (and also my first time sending git patches over email), so if there is anything I can do better then please let me know. Thank You! ui/sdl2.c | 8 ++++++++ 1 file changed, 8 insertions(+)