@@ -106,7 +106,11 @@ static void cpu_wake(struct cpu_thread *cpu)
}
}
-static struct cpu_thread *cpu_find_job_target(void)
+/*
+ * If chip_id is >= 0, schedule the job on that node.
+ * Otherwise schedule the job anywhere.
+ */
+static struct cpu_thread *cpu_find_job_target(int32_t chip_id)
{
struct cpu_thread *cpu, *best, *me = this_cpu();
uint32_t best_count;
@@ -126,6 +130,8 @@ static struct cpu_thread *cpu_find_job_target(void)
for_each_available_cpu(cpu) {
if (cpu == me || !cpu_is_thread0(cpu) || cpu->job_has_no_return)
continue;
+ if (chip_id >= 0 && cpu->chip_id != chip_id)
+ continue;
if (cpu->job_count)
continue;
lock(&cpu->job_lock);
@@ -145,6 +151,8 @@ static struct cpu_thread *cpu_find_job_target(void)
for_each_available_cpu(cpu) {
if (cpu == me || cpu->job_has_no_return)
continue;
+ if (chip_id >= 0 && cpu->chip_id != chip_id)
+ continue;
if (!best || cpu->job_count < best_count) {
best = cpu;
best_count = cpu->job_count;
@@ -167,6 +175,26 @@ static struct cpu_thread *cpu_find_job_target(void)
return NULL;
}
+/* job_lock is held, returns with it released */
+static void queue_job_on_cpu(struct cpu_thread *cpu, struct cpu_job *job)
+{
+ /* That's bad, the job will never run */
+ if (cpu->job_has_no_return) {
+ prlog(PR_WARNING, "WARNING ! Job %s scheduled on CPU 0x%x"
+ " which has a no-return job on its queue !\n",
+ job->name, cpu->pir);
+ backtrace();
+ }
+ list_add_tail(&cpu->job_queue, &job->link);
+ if (job->no_return)
+ cpu->job_has_no_return = true;
+ else
+ cpu->job_count++;
+ if (pm_enabled)
+ cpu_wake(cpu);
+ unlock(&cpu->job_lock);
+}
+
struct cpu_job *__cpu_queue_job(struct cpu_thread *cpu,
const char *name,
void (*func)(void *data), void *data,
@@ -196,7 +224,7 @@ struct cpu_job *__cpu_queue_job(struct cpu_thread *cpu,
/* Pick a candidate. Returns with target queue locked */
if (cpu == NULL)
- cpu = cpu_find_job_target();
+ cpu = cpu_find_job_target(-1);
else if (cpu != this_cpu())
lock(&cpu->job_lock);
else
@@ -209,21 +237,38 @@ struct cpu_job *__cpu_queue_job(struct cpu_thread *cpu,
return job;
}
- /* That's bad, the job will never run */
- if (cpu->job_has_no_return) {
- prlog(PR_WARNING, "WARNING ! Job %s scheduled on CPU 0x%x"
- " which has a no-return job on its queue !\n",
- job->name, cpu->pir);
- backtrace();
+ queue_job_on_cpu(cpu, job);
+
+ return job;
+}
+
+struct cpu_job *cpu_queue_job_on_node(uint32_t chip_id,
+ const char *name,
+ void (*func)(void *data), void *data)
+{
+ struct cpu_thread *cpu;
+ struct cpu_job *job;
+
+ job = zalloc(sizeof(struct cpu_job));
+ if (!job)
+ return NULL;
+ job->func = func;
+ job->data = data;
+ job->name = name;
+ job->complete = false;
+ job->no_return = false;
+
+ /* Pick a candidate. Returns with target queue locked */
+ cpu = cpu_find_job_target(chip_id);
+
+ /* Can't be scheduled, run it now */
+ if (cpu == NULL) {
+ unlock(&cpu->job_lock);
+ free(job);
+ return NULL;
}
- list_add_tail(&cpu->job_queue, &job->link);
- if (no_return)
- cpu->job_has_no_return = true;
- else
- cpu->job_count++;
- if (pm_enabled)
- cpu_wake(cpu);
- unlock(&cpu->job_lock);
+
+ queue_job_on_cpu(cpu, job);
return job;
}
@@ -280,6 +280,10 @@ static inline struct cpu_job *cpu_queue_job(struct cpu_thread *cpu,
return __cpu_queue_job(cpu, name, func, data, false);
}
+extern struct cpu_job *cpu_queue_job_on_node(uint32_t chip_id,
+ const char *name,
+ void (*func)(void *data), void *data);
+
/* Poll job status, returns true if completed */
extern bool cpu_poll_job(struct cpu_job *job);
From: Nicholas Piggin <npiggin@gmail.com> For things like clearing memory on fast reboot, running these node local is a good idea. I made it strict (run on this chip_id or return NULL) because I figured firmware might get some particular requirements like that. But it's easy to make it a fallback, just test if (!cpu) cpu = cpu_find_job_target(-1); -- you'd have to put a fallback into the caller otherwise. From Nick Piggin, and I haven't really looked at/reviewed yet, but hey, it seems to work :) --- core/cpu.c | 77 ++++++++++++++++++++++++++++++++++++++++----------- include/cpu.h | 4 +++ 2 files changed, 65 insertions(+), 16 deletions(-)