@@ -8755,7 +8755,7 @@ registers:
asm volatile ("movc3 %0, %1, %2"
: /* No outputs. */
: "g" (from), "g" (to), "g" (count)
- : "r0", "r1", "r2", "r3", "r4", "r5");
+ : "r0", "r1", "r2", "r3", "r4", "r5", "memory");
@end example
Also, there are two special clobber arguments:
@@ -8786,14 +8786,72 @@ Note that this clobber does not prevent the @emph{processor} from doing
speculative reads past the @code{asm} statement. To prevent that, you need
processor-specific fence instructions.
-Flushing registers to memory has performance implications and may be an issue
-for time-sensitive code. You can use a trick to avoid this if the size of
-the memory being accessed is known at compile time. For example, if accessing
-ten bytes of a string, use a memory input like:
+@end table
-@code{@{"m"( (@{ struct @{ char x[10]; @} *p = (void *)ptr ; *p; @}) )@}}.
+Flushing registers to memory has performance implications and may be
+an issue for time-sensitive code. You can provide better information
+to GCC to avoid this, as shown in the following examples. At a
+minimum, aliasing rules allow GCC to know what memory @emph{doesn't}
+need to be flushed.
-@end table
+Here is a fictitious sum of squares instruction, that takes two
+pointers to floating point values in memory and produces a floating
+point register output.
+Notice that @code{x}, and @code{y} both appear twice in the @code{asm}
+parameters, once to specify memory accessed, and once to specify a
+base register used by the @code{asm}. You won't normally be wasting a
+register by doing this as GCC can use the same register for both
+purposes. However, it would be foolish to use both @code{%1} and
+@code{%3} for @code{x} in this @code{asm} and expect them to be the
+same. In fact, @code{%3} may well not be a register. It might be a
+symbolic memory reference to the object pointed to by @code{x}.
+
+@smallexample
+asm ("sumsq %0, %1, %2"
+ : "+f" (result)
+ : "r" (x), "r" (y), "m" (*x), "m" (*y));
+@end smallexample
+
+Here is a fictitious @code{*z++ = *x++ * *y++} instruction.
+Notice that the @code{x}, @code{y} and @code{z} pointer registers
+must be specified as input/output because the @code{asm} modifies
+them.
+
+@smallexample
+asm ("vecmul %0, %1, %2"
+ : "+r" (z), "+r" (x), "+r" (y), "=m" (*z)
+ : "m" (*x), "m" (*y));
+@end smallexample
+
+An x86 example where the string memory argument is of unknown length.
+
+@smallexample
+asm("repne scasb"
+ : "=c" (count), "+D" (p)
+ : "m" (*(const char (*)[]) p), "0" (-1), "a" (0));
+@end smallexample
+
+If you know the above will only be reading a ten byte array then you
+could instead use a memory input like:
+@code{"m" (*(const char (*)[10]) p)}.
+
+Here is an example of a PowerPC vector scale implemented in assembly,
+complete with vector and condition code clobbers, and some initialized
+offset registers that are unchanged by the @code{asm}.
+
+@smallexample
+void
+dscal (size_t n, double *x, double alpha)
+@{
+ asm ("/* lots of asm here */"
+ : "+m" (*(double (*)[n]) x), "+r" (n), "+b" (x)
+ : "d" (alpha), "b" (32), "b" (48), "b" (64),
+ "b" (80), "b" (96), "b" (112)
+ : "cr0",
+ "vs32","vs33","vs34","vs35","vs36","vs37","vs38","vs39",
+ "vs40","vs41","vs42","vs43","vs44","vs45","vs46","vs47");
+@}
+@end smallexample
@anchor{GotoLabels}
@subsubsection Goto Labels
new file mode 100644
@@ -0,0 +1,59 @@
+/* { dg-do run } */
+/* { dg-options "-O3" } */
+
+/* Check that "m" array references are effective in preventing the
+ array initialization from wandering past a use in the asm, and
+ that the casts remain supported. */
+
+static int
+f1 (const char *p)
+{
+ int count;
+
+ __asm__ ("repne scasb"
+ : "=c" (count), "+D" (p)
+ : "m" (*(const char (*)[]) p), "0" (-1), "a" (0));
+ return -2 - count;
+}
+
+static int
+f2 (const char *p)
+{
+ int count;
+
+ __asm__ ("repne scasb"
+ : "=c" (count), "+D" (p)
+ : "m" (*(const char (*)[48]) p), "0" (-1), "a" (0));
+ return -2 - count;
+}
+
+static int
+f3 (int n, const char *p)
+{
+ int count;
+
+ __asm__ ("repne scasb"
+ : "=c" (count), "+D" (p)
+ : "m" (*(const char (*)[n]) p), "0" (-1), "a" (0));
+ return -2 - count;
+}
+
+int
+main ()
+{
+ int a;
+ char buff[48] = "hello world";
+ buff[4] = 0;
+ a = f1 (buff);
+ if (a != 4)
+ __builtin_abort ();
+ buff[4] = 'o';
+ a = f2 (buff);
+ if (a != 11)
+ __builtin_abort ();
+ buff[4] = 0;
+ a = f3 (48, buff);
+ if (a != 4)
+ __builtin_abort ();
+ return 0;
+}