commit 0a25b348c511172bd53c5fbca35942cc6c362e8b
Author: redi <redi@138bc75d-0d04-0410-961f-82ee72b054a4>
Date: Fri Sep 12 13:30:35 2014 +0000
PR libstdc++/59603
* include/bits/stl_algo.h (random_shuffle): Prevent self-swapping.
* testsuite/25_algorithms/random_shuffle/59603.cc: New.
git-svn-id: svn+ssh://gcc.gnu.org/svn/gcc/trunk@215219 138bc75d-0d04-0410-961f-82ee72b054a4
@@ -4430,7 +4430,13 @@ _GLIBCXX_BEGIN_NAMESPACE_ALGO
if (__first != __last)
for (_RandomAccessIterator __i = __first + 1; __i != __last; ++__i)
- std::iter_swap(__i, __first + (std::rand() % ((__i - __first) + 1)));
+ {
+ // XXX rand() % N is not uniformly distributed
+ _RandomAccessIterator __j = __first
+ + std::rand() % ((__i - __first) + 1);
+ if (__i != __j)
+ std::iter_swap(__i, __j);
+ }
}
/**
@@ -4464,7 +4470,11 @@ _GLIBCXX_BEGIN_NAMESPACE_ALGO
if (__first == __last)
return;
for (_RandomAccessIterator __i = __first + 1; __i != __last; ++__i)
- std::iter_swap(__i, __first + __rand((__i - __first) + 1));
+ {
+ _RandomAccessIterator __j = __first + __rand((__i - __first) + 1);
+ if (__i != __j)
+ std::iter_swap(__i, __j);
+ }
}
new file mode 100644
@@ -0,0 +1,34 @@
+// Copyright (C) 2014 Free Software Foundation, Inc.
+//
+// This file is part of the GNU ISO C++ Library. This library is free
+// software; you can redistribute it and/or modify it under the
+// terms of the GNU General Public License as published by the
+// Free Software Foundation; either version 3, or (at your option)
+// any later version.
+
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+// You should have received a copy of the GNU General Public License along
+// with this library; see the file COPYING3. If not see
+// <http://www.gnu.org/licenses/>.
+
+// { dg-options "-std=gnu++11" }
+// { dg-require-debug-mode "" }
+
+// libstdc++/59603
+
+#include <algorithm>
+#include <vector>
+
+struct C {
+ std::vector<int> v;
+ C (int a) : v{a} {};
+};
+
+int main () {
+ std::vector<C> cs { {1}, {2}, {3}, {4} };
+ std::random_shuffle(cs.begin(), cs.end());
+}